I set out again trying to build a system for Truchet Patterns in p5.js. For this sketch I wanted to create a system where all the patterns lined up, flowing into one another.
I got inspired by the post by Christopher Carlson on Multi-Scale Truchet Patterns, where he creates Truchet tiles by taking several small tilesets and repeating them to create some interesting patterns. I began by splitting a canvas into quarters and then split each of those containers with a 50/50 chance all the way down to… Continue reading Multi-Scale Truchet Patterns
I started working on another variation on the path avoidance I used in Mazes, this time the generations started taking on the appearance of circuit boards. These are similar to designs I did for the last GigaZone Gaming Championship but those were all done manually in Illustrator. In this way, I can generate an infinite… Continue reading Circuit Boards
I was inspired by the Threads series by Code Rambler, who is making these interesting path avoidance images. They resemble circuitry to me and I thought I’d try and give it a try. What I ended up with started taking on the look of a maze. There’s a base canvas width and height that is… Continue reading Mazes
Another sketch with lines on a grid. I was inspired by some of the designs from the new Foundation TV series.