I started working on another variation on the path avoidance I used in Mazes, this time the generations started taking on the appearance of circuit boards. These are similar to designs I did for the last GigaZone Gaming Championship but those were all done manually in Illustrator. In this way, I can generate an infinite amount of circuits with varying densities.
The “circuit” paths all originate from adjacent cells to the larger “chip” cells. This way there ends up being more white space generated than in the previous experiments.