10 PRINT CHR$(205.5+RND(1)); : GOTO 10
This one line of code generates maze-like structures like below:
It’s pretty easy to do this in P5.js. I made a grid of squares then iterated over them giving it a 50/50 chance of containing a forward or backward line. Changing the number of squares on the grid gives a denser image.
From the baseline above I tried out some variations with circles and arcs. I’m kinda cheating because the code for this is a lot more than one line.