I went back into one of my earlier p5.js sketches and tried to add some texture to the faces of isometric shapes. I tried a few different methods, but I think the one I ended up on was the simplest. I used a combination of lerp and randomGaussian to make a points field. Then I… Continue reading Movement


Stepping back from the Botanical system I have been working on I wanted to build a grid of cubes and see what it would look like if the faces were randomly turned on or off. With all the faces turned on the grid reminded me of the levels from the game Qbert. I built the… Continue reading Qbert

Isometric Botanical

Here’s another experiment using an image for the placement and color of isometric shapes. For the sources I used some images from Botanical section of Artvee, a public domain image repository. Using a technique based on Coding Train’s Coding Challenge #49: Photo Mosaic with White House Social Media Images, the source image is shrunken down… Continue reading Isometric Botanical

Cubic Grid

I’m continuing to use the same Isometric class and have been improving for the last few weeks. I wanted to see if I could build an isometric cube of cubes and see how I could manipulate it with translation, rotation, and scale. First thing was to figure out the placement for each isometric object. I… Continue reading Cubic Grid