I have another generative piece up on fxhash! “Grim Haystack” is a p5.js sketch I’ve been working on for the last few days. I wanted to play more with using another underlying image to affect the placement of isometric forms. I started out playing with generating gradients at first at the base image. I started… Continue reading Grim Haystack
Below are from a sketch I wrote today that allows me to lerp between three colors, either vertically or horizontally. These gradients will allow me to add depth to some of the other “shapes in a grid” type sketches I’ve been working on lately.
It’s been a few days since I last posted. I’ve been working on a new variation of the grid design I had made in the past. I focused on arcs and circles, also using the createGraphics() function in p5.js to clip the shapes to a specific grid section. I also played around with the pixel… Continue reading Arcs on a grid
Stepping back from the Botanical system I have been working on I wanted to build a grid of cubes and see what it would look like if the faces were randomly turned on or off. With all the faces turned on the grid reminded me of the levels from the game Qbert. I built the… Continue reading Qbert
I got one last generative piece done for the end of the year. I don’t usually use a loop to create pieces but this time I threw out the noLoop() functions and let the sketch run for about 30 minutes. Each cell is either filled with one of 3 different patterns or one of my… Continue reading 100 Desktops
I was inspired by one of Coding Train’s videos on using 10 print. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 This one line of code generates maze-like structures like below: It’s pretty easy to do this in P5.js. I made a grid of squares then iterated over them giving it a 50/50 chance of containing a… Continue reading 10 Print
I set out again trying to build a system for Truchet Patterns in p5.js. For this sketch I wanted to create a system where all the patterns lined up, flowing into one another.
I got inspired by the post by Christopher Carlson on Multi-Scale Truchet Patterns, where he creates Truchet tiles by taking several small tilesets and repeating them to create some interesting patterns. I began by splitting a canvas into quarters and then split each of those containers with a 50/50 chance all the way down to… Continue reading Multi-Scale Truchet Patterns